Reviews Mental Mastery Game

Dragonball Z Awakening Starter Deck (70 Cards)

  • Gohan transforms into Super Saiyan 2, bring a new pinnacle of power to the DBZ universe!.
  • Introduce new players into the game with six different tournament-legal, pre-constructed starter decks. Each starter deck includes a 60-card deck, 4 parallels and 6 Prizm technology cards (4 Personality cards, a Mastery and a random parallel). Look for popular heroes such as Goku, Gohan, Trunks and more, as they battle against Cell..
  • Six brand-new starter decks - play as the most popular heroes and villains from Dragon Ball Z with these pre-constructed decks!.
  • Each random 70-card deck will include 4 parallel and 6 Prizm cards! The Prizm cards will include 4 Personality cards, a Mastery card, & a random parallel card! This listing is for one (1) random deck..
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Noughts and Crosses

  • Extremely Deep, Dark & Difficult - Unforgiving in its punishment, yet rewarding for the determined.
  • Explore a completely integrated world of dark fantasy where dungeons are seamlessly intertwined, with great height..
  • Player success depends on their eventual mastery of how and when to use the magic spells, choice of armor.
  • Players may cross paths with one another, interacting with each other throughout the game even as each player plays their own game..
  • As the player progresses, they must carefully choose which of their character's abilities to enhance as this will determine their progression style..
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Forza Horizon 2 for Xbox 360

  • Extremely Deep, Dark & Difficult - Unforgiving in its punishment, yet rewarding for the determined.
  • Explore a completely integrated world of dark fantasy where dungeons are seamlessly intertwined, with great height..
  • Player success depends on their eventual mastery of how and when to use the magic spells, choice of armor.
  • Players may cross paths with one another, interacting with each other throughout the game even as each player plays their own game..
  • As the player progresses, they must carefully choose which of their character's abilities to enhance as this will determine their progression style..
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Blending Letters and Sounds

  • ...& actions to life (No WiFi necessary for game play). Osmo Base and iPad/Fire Tablet not included, required for game play..
  • TEACHING: Make pizza for customers, collect payment & make change (dollars/coins), & learn the profitability of your business. Additional game concepts include: Addition, Subtraction, Fractions, mental math, design and communication skills (Pizza Co.)..
  • SKILLS LEARNED: Real-world (business) math, money, addition, subtraction, fractions, fast paced mental math, run & grow a business, social interaction, listening, critical thinking, oberservation, creative problem solving & basic business concepts. Osmo sees and reacts to every real-life move. Geared towards children & love of learning..
  • AGE & CAPABILITY: Ages 5-12+. Game is designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment..
  • WHAT'S IN THE BOX: Pizza/Tray, Toppings, Money tiles, Stackable storage for game pieces & 1 Game App: Pizza Co..
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'90s Alternative Road Trip

  • ...& actions to life (No WiFi necessary for game play). Osmo Base and iPad/Fire Tablet not included, required for game play..
  • TEACHING: Make pizza for customers, collect payment & make change (dollars/coins), & learn the profitability of your business. Additional game concepts include: Addition, Subtraction, Fractions, mental math, design and communication skills (Pizza Co.)..
  • SKILLS LEARNED: Real-world (business) math, money, addition, subtraction, fractions, fast paced mental math, run & grow a business, social interaction, listening, critical thinking, oberservation, creative problem solving & basic business concepts. Osmo sees and reacts to every real-life move. Geared towards children & love of learning..
  • AGE & CAPABILITY: Ages 5-12+. Game is designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment..
  • WHAT'S IN THE BOX: Pizza/Tray, Toppings, Money tiles, Stackable storage for game pieces & 1 Game App: Pizza Co..
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Methode de musculation au feminin

  • ...& actions to life (No WiFi necessary for game play). Osmo Base and iPad/Fire Tablet not included, required for game play..
  • TEACHING: Make pizza for customers, collect payment & make change (dollars/coins), & learn the profitability of your business. Additional game concepts include: Addition, Subtraction, Fractions, mental math, design and communication skills (Pizza Co.)..
  • SKILLS LEARNED: Real-world (business) math, money, addition, subtraction, fractions, fast paced mental math, run & grow a business, social interaction, listening, critical thinking, oberservation, creative problem solving & basic business concepts. Osmo sees and reacts to every real-life move. Geared towards children & love of learning..
  • AGE & CAPABILITY: Ages 5-12+. Game is designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment..
  • WHAT'S IN THE BOX: Pizza/Tray, Toppings, Money tiles, Stackable storage for game pieces & 1 Game App: Pizza Co..
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The Angry Birds Movie (Theatrical)

  • ...& actions to life (No WiFi necessary for game play). Osmo Base and iPad/Fire Tablet not included, required for game play..
  • TEACHING: Make pizza for customers, collect payment & make change (dollars/coins), & learn the profitability of your business. Additional game concepts include: Addition, Subtraction, Fractions, mental math, design and communication skills (Pizza Co.)..
  • SKILLS LEARNED: Real-world (business) math, money, addition, subtraction, fractions, fast paced mental math, run & grow a business, social interaction, listening, critical thinking, oberservation, creative problem solving & basic business concepts. Osmo sees and reacts to every real-life move. Geared towards children & love of learning..
  • AGE & CAPABILITY: Ages 5-12+. Game is designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment..
  • WHAT'S IN THE BOX: Pizza/Tray, Toppings, Money tiles, Stackable storage for game pieces & 1 Game App: Pizza Co..
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Albita-Son

  • ... Osmo Base and iPad/Fire Tablet not included, required for game play..
  • TEACHING: Make pizza for customers, collect payment & make change (dollars/coins), & learn the profitability of your business. Additional game concepts include: Addition, Subtraction, Fractions, mental math, design and communication skills (Pizza Co.)..
  • SKILLS LEARNED: Real-world (business) math, money, addition, subtraction, fractions, fast paced mental math, run & grow a business, social interaction, listening, critical thinking, oberservation, creative problem solving & basic business concepts. Osmo sees and reacts to every real-life move. Geared towards children & love of learning..
  • AGE & CAPABILITY: Ages 5-12+. Game is designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment..
  • WHAT'S IN THE BOX: Pizza/Tray, Toppings, Money tiles, Stackable storage for game pieces & 1 Game App: Pizza Co..
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Mindflex Game

  • Mindflex, the new mental acuity game from Mattel, makes that dream a reality.
  • Mindflex combines advanced technology with the power of thought!.
  • A game where players compete in the ultimate mental marathon.
  • The various obstacles can be repositioned into many different configurations.
  • Finalists for 10th Annual Toy of the Year (TOTY) Awards.
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4th Luminous Mystery (The Transfiguration)

  • ...& actions to life (No WiFi necessary for game play). Osmo Base and iPad/Fire Tablet not included, required for game play..
  • TEACHING: Make pizza for customers, collect payment & make change (dollars/coins), & learn the profitability of your business. Additional game concepts include: Addition, Subtraction, Fractions, mental math, design and communication skills (Pizza Co.)..
  • SKILLS LEARNED: Real-world (business) math, money, addition, subtraction, fractions, fast paced mental math, run & grow a business, social interaction, listening, critical thinking, oberservation, creative problem solving & basic business concepts. Osmo sees and reacts to every real-life move. Geared towards children & love of learning..
  • AGE & CAPABILITY: Ages 5-12+. Game is designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment..
  • WHAT'S IN THE BOX: Pizza/Tray, Toppings, Money tiles, Stackable storage for game pieces & 1 Game App: Pizza Co..
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