Reviews Mental Mastery Game
Dragonball Z Awakening Starter Deck (70 Cards)
- Gohan transforms into Super Saiyan 2, bring a new pinnacle of power to the DBZ universe!.
- Introduce new players into the game with six different tournament-legal, pre-constructed starter decks. Each starter deck includes a 60-card deck, 4 parallels and 6 Prizm technology cards (4 Personality cards, a Mastery and a random parallel). Look for popular heroes such as Goku, Gohan, Trunks and more, as they battle against Cell..
- Six brand-new starter decks - play as the most popular heroes and villains from Dragon Ball Z with these pre-constructed decks!.
- Each random 70-card deck will include 4 parallel and 6 Prizm cards! The Prizm cards will include 4 Personality cards, a Mastery card, & a random parallel card! This listing is for one (1) random deck..
Check StockNoughts and Crosses
- Extremely Deep, Dark & Difficult - Unforgiving in its punishment, yet rewarding for the determined.
- Explore a completely integrated world of dark fantasy where dungeons are seamlessly intertwined, with great height..
- Player success depends on their eventual mastery of how and when to use the magic spells, choice of armor.
- Players may cross paths with one another, interacting with each other throughout the game even as each player plays their own game..
- As the player progresses, they must carefully choose which of their character's abilities to enhance as this will determine their progression style..
Check StockForza Horizon 2 for Xbox 360
- Extremely Deep, Dark & Difficult - Unforgiving in its punishment, yet rewarding for the determined.
- Explore a completely integrated world of dark fantasy where dungeons are seamlessly intertwined, with great height..
- Player success depends on their eventual mastery of how and when to use the magic spells, choice of armor.
- Players may cross paths with one another, interacting with each other throughout the game even as each player plays their own game..
- As the player progresses, they must carefully choose which of their character's abilities to enhance as this will determine their progression style..
Check StockBlending Letters and Sounds
- ...& actions to life (No WiFi necessary for game play). Osmo Base and iPad/Fire Tablet not included, required for game play..
- TEACHING: Make pizza for customers, collect payment & make change (dollars/coins), & learn the profitability of your business. Additional game concepts include: Addition, Subtraction, Fractions, mental math, design and communication skills (Pizza Co.)..
- SKILLS LEARNED: Real-world (business) math, money, addition, subtraction, fractions, fast paced mental math, run & grow a business, social interaction, listening, critical thinking, oberservation, creative problem solving & basic business concepts. Osmo sees and reacts to every real-life move. Geared towards children & love of learning..
- AGE & CAPABILITY: Ages 5-12+. Game is designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment..
- WHAT'S IN THE BOX: Pizza/Tray, Toppings, Money tiles, Stackable storage for game pieces & 1 Game App: Pizza Co..
Check Stock'90s Alternative Road Trip
- ...& actions to life (No WiFi necessary for game play). Osmo Base and iPad/Fire Tablet not included, required for game play..
- TEACHING: Make pizza for customers, collect payment & make change (dollars/coins), & learn the profitability of your business. Additional game concepts include: Addition, Subtraction, Fractions, mental math, design and communication skills (Pizza Co.)..
- SKILLS LEARNED: Real-world (business) math, money, addition, subtraction, fractions, fast paced mental math, run & grow a business, social interaction, listening, critical thinking, oberservation, creative problem solving & basic business concepts. Osmo sees and reacts to every real-life move. Geared towards children & love of learning..
- AGE & CAPABILITY: Ages 5-12+. Game is designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment..
- WHAT'S IN THE BOX: Pizza/Tray, Toppings, Money tiles, Stackable storage for game pieces & 1 Game App: Pizza Co..
Check StockMethode de musculation au feminin
- ...& actions to life (No WiFi necessary for game play). Osmo Base and iPad/Fire Tablet not included, required for game play..
- TEACHING: Make pizza for customers, collect payment & make change (dollars/coins), & learn the profitability of your business. Additional game concepts include: Addition, Subtraction, Fractions, mental math, design and communication skills (Pizza Co.)..
- SKILLS LEARNED: Real-world (business) math, money, addition, subtraction, fractions, fast paced mental math, run & grow a business, social interaction, listening, critical thinking, oberservation, creative problem solving & basic business concepts. Osmo sees and reacts to every real-life move. Geared towards children & love of learning..
- AGE & CAPABILITY: Ages 5-12+. Game is designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment..
- WHAT'S IN THE BOX: Pizza/Tray, Toppings, Money tiles, Stackable storage for game pieces & 1 Game App: Pizza Co..
Check StockThe Angry Birds Movie (Theatrical)
- ...& actions to life (No WiFi necessary for game play). Osmo Base and iPad/Fire Tablet not included, required for game play..
- TEACHING: Make pizza for customers, collect payment & make change (dollars/coins), & learn the profitability of your business. Additional game concepts include: Addition, Subtraction, Fractions, mental math, design and communication skills (Pizza Co.)..
- SKILLS LEARNED: Real-world (business) math, money, addition, subtraction, fractions, fast paced mental math, run & grow a business, social interaction, listening, critical thinking, oberservation, creative problem solving & basic business concepts. Osmo sees and reacts to every real-life move. Geared towards children & love of learning..
- AGE & CAPABILITY: Ages 5-12+. Game is designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment..
- WHAT'S IN THE BOX: Pizza/Tray, Toppings, Money tiles, Stackable storage for game pieces & 1 Game App: Pizza Co..
Check StockAlbita-Son
- ... Osmo Base and iPad/Fire Tablet not included, required for game play..
- TEACHING: Make pizza for customers, collect payment & make change (dollars/coins), & learn the profitability of your business. Additional game concepts include: Addition, Subtraction, Fractions, mental math, design and communication skills (Pizza Co.)..
- SKILLS LEARNED: Real-world (business) math, money, addition, subtraction, fractions, fast paced mental math, run & grow a business, social interaction, listening, critical thinking, oberservation, creative problem solving & basic business concepts. Osmo sees and reacts to every real-life move. Geared towards children & love of learning..
- AGE & CAPABILITY: Ages 5-12+. Game is designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment..
- WHAT'S IN THE BOX: Pizza/Tray, Toppings, Money tiles, Stackable storage for game pieces & 1 Game App: Pizza Co..
Check StockMindflex Game
- Mindflex, the new mental acuity game from Mattel, makes that dream a reality.
- Mindflex combines advanced technology with the power of thought!.
- A game where players compete in the ultimate mental marathon.
- The various obstacles can be repositioned into many different configurations.
- Finalists for 10th Annual Toy of the Year (TOTY) Awards.
Check Stock4th Luminous Mystery (The Transfiguration)
- ...& actions to life (No WiFi necessary for game play). Osmo Base and iPad/Fire Tablet not included, required for game play..
- TEACHING: Make pizza for customers, collect payment & make change (dollars/coins), & learn the profitability of your business. Additional game concepts include: Addition, Subtraction, Fractions, mental math, design and communication skills (Pizza Co.)..
- SKILLS LEARNED: Real-world (business) math, money, addition, subtraction, fractions, fast paced mental math, run & grow a business, social interaction, listening, critical thinking, oberservation, creative problem solving & basic business concepts. Osmo sees and reacts to every real-life move. Geared towards children & love of learning..
- AGE & CAPABILITY: Ages 5-12+. Game is designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment..
- WHAT'S IN THE BOX: Pizza/Tray, Toppings, Money tiles, Stackable storage for game pieces & 1 Game App: Pizza Co..
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